Blob Boy: The Castle of Doom
Blob Boy: The Castle of Doom is my Capstone Project for Full Sail University. A collaborative effort with four other team members to create a game in two months. Play as a slime to infiltrate the Castle of Doom and destroy the Slime Queen.
On Blob Boy, I was a designer/programmer. My duties included, but were not limited to:
Movement
Wall jump and dash mechanics
AI
Environment interactions
Controller support
Game flow













